Difference between revisions of "Water"

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(New page: ===Water=== Those who control the Water have several advantages that no one else can master. They know the art of healing, using a tub of water to immerse the injured, and the most skille...)
 
 
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===Water Affinity Characters===
 
===Water Affinity Characters===
 +
''primary affinity''
 
* [[Blind Molly]]
 
* [[Blind Molly]]
 
* [[Weeta]]
 
* [[Weeta]]
 
* [[Itege Savarna]]
 
* [[Itege Savarna]]
 +
 +
''secondary affinity''
 +
*
 +
*
  
 
[[Category:Myth Affinities]]
 
[[Category:Myth Affinities]]

Latest revision as of 19:43, 6 September 2010

Water

Those who control the Water have several advantages that no one else can master. They know the art of healing, using a tub of water to immerse the injured, and the most skilled can see into the future or the past with a reflective bowl of water. The manipulation of water in its liquid and solid forms is also possible, as well as some weather control. Those who know the Water are often called Seers. Water Magic originated in the under-sea cities of the Glauca. Even after the first Glauca had set foot on land, it was some time before the secrets of the Seers were passed on to other races.

If a mage has a Water and an Air affinity, they can learn to control the weather more, although generally weather alteration is frowned upon, as a powerful Dalriadan lord once inadvertently caused a drought after altering the weather in one area for a few days. Many boat captains like to have a gifted Water mage on board to read the weather for them, and perhaps create helpful currents.

Sorcerers who use Water Magic are unable to use Fire Magic and Earth Magic.

Water Affinity Characters

primary affinity

secondary affinity